The Time of Troubles was a cataclysmic time period in the chronology of Faerûn. Taking place during 1358 DR, the Year of Shadows, the Time of Troubles was a period during which the deities of Faerûn were forced to walk the earth in their mortal avatar forms. Several major deities died during the Time of Troubles and a handful of mortals rose to divinity.
The Time of Troubles was precipitated by an attempt by the gods Bane and Myrkul to steal the Tablets of Fate from the overdeity Ao. Angry at the gods for their habitual pursuit of power and negligence toward their mortal faithful, Lord Ao relegated every god (except for the guardian god Helm, selected to protect the gates to the heavens) to walk among their followers on the earth. The immediate effects of this edict were threefold. First, divine magic (spells granted to clerics by their patron deities) ceased to function altogether unless the cleric was within one mile of their deity’s avatar. Second, arcane magic (a force channeled from the Weave by wizards and sorcerers) ceased to be regulated by its steward, Mystra and became dangerously unpredictable. Third, the characteristically immortal and aloof deities were now vulnerable (though still devastatingly powerful) and dwelling among the civilizations of Faerûn.
The Spellplague was a disaster that struck the Realms on 29th Tarsakh, the Year of Blue Fire, 1385 DR. It was caused by Mystra’s assassination at the hands of Cyric and Shar. With the goddess’s death, the Weave, the universal structure of arcane forces, convulsed. It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed.
The Era of Upheaval was the name given, in 1479 DR, to the time from the Avatar Crisis through the time of the Spellplague, the merging of Abeir and Toril until present day.
When Ao the Overgod destroyed the Tablets of Fate at the conclusion of the Time of Troubles, he instigated the Era of Upheaval. The Tablets defined the laws of Realmspace and kept it relatively stable. Without them, chaos ensued and the worlds of Abeir and Toril, separated many thousands of years ago, slowly started to overlap. The Spellplague drastically sped up this process. The Sundering involves the re-separation of those worlds.
1452 DR Year of the Impatient SOn
The first Noble Houses sell their titles.
1478 DR Year of the Dark Circle
The Black Robes, a quorum of city judges in Waterdeep, welcomes the first tiefling – Kylynne Silmerhelve – into their ranks.
1479 DR Year of the Ageless One
Samark ‘Blackstaff’ Dhanzscul is murdered by Khondar ‘Ten Rings’ Naomal, the Guildmaster of the Watchful Order. Khondar’s son Centiv disguises as Samark to cover the murder. Khondar’s wants to turn Waterdeep into a magocracy under his rule. Samark’s apprentice and heir Vajra Safahr assumes the mantle of the Blackstaff. Khondar Naomal is defeated and slain by the magics of Ahghairons Tower.
1480 DR Year of the Deep Water Drifting
Noble titles are publicly offered for sale. The Vigilant Order, a cult dedicated to Asmodeus, is destroyed and a dark ritual involving several ritual murders is prevented from succeeding. Master Talus, an archmage from the House of Wonders, is killed during the ritual and Sathariel, an angel of Asmodeus, is slain by the deva Jinnaoth.
The god of murder is reborn in Baldur’s Gate, apparently reclaiming the murder domain from Cyric.
1485 DR Year of the Iron Dwarf’s Vengeance
Dragon attacks turn the Field Ward to ashes.
1487 DR Year of the Rune Lords Triumphant
Rumors of Earthquakes and volcanic eruptions abound. Stars fall reportedly from the sky. Rumors speak to gods long thought dead walking the land and armies lead by Chosen clashing everywhere. Abeir and Toril are apart again. The Sundering has ended.
1488 DR Year of Dwarvenkind Reborn
The winters of 1487 and 1488 lasts longer than any on record. The solstices and equinoxes have somehow drifted. Later seasons follow suit, with each starting and ending later than expected.
1489 DR Year of the Warrior Princess
Many of the wars begun in the Sundering come to a close. Eilistraee, the Dark Dancer, is seen dancing and speaking to mortals up and down the Sword Coast. Laeral Silverhand replaces Dagult Neverember as Open Lord of Waterdeep. Dagult, after losing Waterdeep, consolidates his power by concentrating his efforts as Lord-Protector of Neverwinter. Many nobles and guildmasters of the city are vying for the attention of or conspire against the new Open Lord Laeral Silverhand, while trying to use the transition to get rid of rivals,. This political chaos, that many of the city’s residents consider ‘business as usual’, will still not be resolved in 1493 DR
1490 DR Year of the Star Walker’s Return
Laeral Silverhand gathers enough support to restore noble titles and property to noble families who lost them through misfortune or folly and takes them from those who bought them, like the Wild Lords and foreign agents.
1491 DR Year of the Scarlet Witch
The woodelf Morgwais, called the ‘Red Lady’ or ‘Lady of the Wood’, seeks to unite the disparate elf tribes of the High Forest through the Caerilcarn (Council of the Wood) to resurrect the ancient kingdom of Eaerlann. In 1491 DR first steps have been taken by allying various elven settlements.
A plague in Waterdeep chases most residents from Downshadoe and the Warrens. Lord Mirt the Moneylender returns to Waterdeep after over a century. The floating shanty-town district Mistshore burns and the harbor is returned to it’s original function. The Melairshield seems to be damaged, as houses collapse into Downshadow. Digging below the city without permission is declared illegal. Cloud Giants lead by a giant named Burrult visit Waterdeep in their cloud castle in search of Princess Irie, daughter of storm giant king Skyvald. Open Lord Silverhand orders to restore the Guard, Watch, Navy and it’s Griffon Cavalry to it’s original functions, but Laeral doesn’t want to refound Force Grey just yet. A Masked Lord tries to become ruler of Waterdeep. His bid for power claims the lives of several of his fellow Masked Lords as well as those of about a dozen guildmasters. During his fight with Open Lord Laeral Silverhand, the Masked Lord is slain by his own allies. Open Lord Silverhand opens the assemblies of the Lords of Waterdeep to all guildmasters and nobles who want to attend to watch and listen.